As part of a seminar course dealing with visionary architecture held by designer, architect, engineer, and professor Elena Manferdini, I developed this futuristic illustration of Las Vegas with Vegas native Donovan Ballantine. The base of the image was an incredibly dense 3d Maya Model of the city of Las Vegas (8 GB file!). The secondary stage of the process was the texture mapping and painting of this geometry using 3D scanned geometry and ZBrush to texture the modeled surfaces. The final image is a mash up many softwares and collage, photoshop, etc to create an image that hopefully transcends the look of just one visual style, but incorporates layers of the real and the uncanny.
Designers have long envisioned the future of architecture and the main avenue for doing so have traditionally been the image. Wrought in perspective, packed with texture, clouded with whimsy, and grounded with recognizable detail and elements that lend a sense of scale, the rendered image is a tool. Visions of other worlds can hint at what may be, warn about what the world could become, or even provided a sense of the unknown. Architects like Étienne-Louis Boullée, Claude-Nicolas Ledoux, Antonio Sant'Elia, and even Frank Lloyd Wright and Rem Koolaas have all had a lasting effect on society and the field simply through images or visions of the world. This image is just one of a series of visionary illustrations of American cities created by our group of 20 students this past Spring in a course called "Visionary Landscapes" at SCIARC.
An exhibition called "Dreamworlds" is being curated by Elena Manferdini and will include images from the class and similar visionary work from other universities around the globe. More details as this develops.
Image: Las Vegas 2050
Designers: Dave Bantz / Donovan Ballantine
Instructor: Elena Manferdini
Course: Visionary Landscapes, Spring 2011
http://www.sciarc.edu