Bantz BLOG

suckerPUNCH Competition

VOTE FOR ME!!!

Fuzzy_figures
SuckerPUNCH is having a competition and my thesis project "Fuzzy Figures" was selected.  Go here and click "vote" for me in the top left hand corner!

VOTE HERE:
http://www.suckerpunchdaily.com/2012/02/07/fuzzy-figures/#more-19133

THANKS!

 

SCIARC 2011 - Materials Lab - "Cantilever" (Fiber Composites)

Check out the work and final product from a three-semsters-long research and applied studies adventure with instructor, applied studies guru, and friend Tom Wiscombe.  The project was a generously funded design and research exploration of fiber composite structures and fabrication taken on by four Graduate Thesis Students including myself. 

Special Thanks to all those involved, especially my three buddies Paul Mecomber, Mike Gross, and Vince Pocsik. Also, Adreas Froech of "Machineous" for his help with fabrication including Henry Dominguez and Tom Bernard.

More abiout the class, the research, and the project here at Tom's website:

http://www.tomwiscombe.com/project_05.html

Machineous' website:

http://www.machineous.com/index.html

 

 

Filed under  //   Architecture   Cantilever   Dave Bantz   Design   Fabrication   Fibercomposite   Fiberglass   Graduate   Lab   Materials   SCIARC   Thesis   Tom Wiscombe  

SCIARC Materials Lab III "The Cantilever" 2011

These are the first of 9 foam molds milled and sanded at SCIARC before shipment to our fibercomposite fabricator "Machineous" in Culver City.  The completed 30' x 15' installation will be up at SCIARC this coming August cantilevering out front of the SCIARC cafe inside the school in the North Gallery space. 

3 Semester Long Graduate Level Material Research and Fabrication Seminar focusing on Digital Design / Structural Performance / Digital Fabrication / Fiber-composite Construction

"The Cantilever" SCIARC
Team Members: Dave Bantz, Paul Mecomber, Michael Gross, Vincent Pocsik
Instructor: Tom Wiscombe

Filed under  //   CNC   Fabrication   Fibercomposite   Fiberglass   Foam Molds   Installation   SCIARC   Seminar   Tom Wiscombe  
Posted June 6, 2011

SCIARC 2010 "Unboxed" Studio: Lise-Anne Couture

Dave Bantz / Cat Pham

SCIARC: Spring 2011 Vertical Studio
Instructor: Lise-Anne Couture (Asymptote)
Program: Counter proposal to Renzo Piano's Whitney Museum of American Art extension in the meat packing district of Lower Manhattan at the end of the Highline Park by Diller + Scofidio.


Filed under  //   2011   Asymptote   Dave Bantz   Lise Anne Couture   SCIARC   Zbrush  
Posted May 24, 2011

SCIARC: Visionary Landscapes: Las Vegas 2050

Final_render_visionary_landscapes_dave_small
As part of a seminar course dealing with visionary architecture held by designer, architect, engineer, and professor Elena Manferdini, I developed this futuristic illustration of Las Vegas with Vegas native Donovan Ballantine. The base of the image was an incredibly dense 3d Maya Model of the city of Las Vegas (8 GB file!). The secondary stage of the process was the texture mapping and painting of this geometry using 3D scanned geometry and ZBrush to texture the modeled surfaces. The final image is a mash up many softwares and collage, photoshop, etc to create an image that hopefully transcends the look of just one visual style, but incorporates layers of the real and the uncanny.

Designers have long envisioned the future of architecture and the main avenue for doing so have traditionally been the image.  Wrought in perspective, packed with texture, clouded with whimsy, and grounded with recognizable detail and elements that lend a sense of scale, the rendered image is a tool. Visions of other worlds can hint at what may be, warn about what the world could become, or even provided a sense of the unknown. Architects like Étienne-Louis Boullée, Claude-Nicolas Ledoux, Antonio Sant'Elia, and even Frank Lloyd Wright and Rem Koolaas have all had a lasting effect on society and the field simply through images or visions of the world.  This image is just one of a series of visionary illustrations of American cities created by our group of 20 students this past Spring in a course called "Visionary Landscapes" at SCIARC.

An exhibition called "Dreamworlds" is being curated by Elena Manferdini  and will include images from the class and similar visionary work from other universities around the globe.  More details as this develops.

Image: Las Vegas 2050
Designers: Dave Bantz / Donovan Ballantine
Instructor: Elena Manferdini
Course: Visionary Landscapes, Spring 2011

http://www.sciarc.edu

Filed under  //   Architecture   Bantz BLOG   Design   Elena   las vegas   manferdini   sciarc   visionary  
Posted May 11, 2011

SCIARC 2011: "Unboxed" - Studies

Vertical Studio - Spring 2011
Professor - Lise Anne Couture
TA - Michael Young

Here are just a couple quick screenshots from studio this Spring semester.  They will complete with a counter-proposal for the new Whitney Museum of American Art, which is scheduled to relocate within the next 3 years. Currently working on a general proto-architectural methodology for a reconciliation between the monolithic and the compositional.  The studio was initiated with a brief formal exercise inspired by the work of New York based artist Matthew Ritchie (sculpture and paintng included). We will head to New York in a week to see the site in the meatpacking district at the end of the Highline (Diller Scofidio + Renfro) and hold our midterm review at the offices of Asymptote. For the later part of the semester we will reinterpret our studies taking into account the specifics of scale, program, and site in order to develop a final counter-proposal.

Dave Bantz / Cat Pham

SCIARC 2010 "Artificial Matters" Studio: Elena Manferdini

Rather than taking the “true” or literal approach to materials, this
project attempts to adopt techniques mastered by artists and apply
them at an architectural scale. Material in art is used as a
representational device for effects and a gateway to sensation. The
"Artificial Matters" studio, run by SCIARC professor Elena Manferdini,
aims to provoke new sensations through texture, geometry, coloration,
and finish. The studio began by 3D scanning literal materials (in
this case a sliced peach) and modifying the raw data to produce a
synthetic material with the potential to create new sensations. The
project footnotes artists such as Murakami for his use of distortion
through an object in the landscape, while the attempt here is to
implement distortion and blurring of context and figuration. The
conceptual pavilion proposal for the Milan 2015 Expo takes massing,
which has traditionally been absolute and legible, and makes it
simultaneously illusory and viscerally evocative. This is where fact
and fiction coexist. The exterior causes a distortion and blurring of
reality through refraction and density, blurring the figure. While the
indexical cut reveals the interior materiality of the pavilion and is
concerned with more visceral and immediate sublime sensations.

eVolo link

suckerPunch link


By Dave Bantz / Michael Gross
Instructor: Elena Manferdini
SCIARC Fall 2010

Filed under  //   Architecture   Design   Materials   Milan Expo   SCIARC   Zbrush   manferdini   sensation  

SCIARC - Masters Program M. Arch II - Spring 2010 - Prism

Click here to download:
2GBX_100418_FINAL_BOARD_1.pdf (2.54 MB)
Click here to download:
2GBX_100418_FINAL_BOARD_2.pdf (6.6 MB)
Click here to download:
2GBX_100418_FINAL_BOARD_3.pdf (913 KB)
Click here to download:
2GBX_100418_FINAL_BOARD_4.pdf (2.04 MB)

SCIARC Spring 2010

M. Arch II - 2GBX Studio

Instructor: Elena Manferdini

These are the boards from my latest Studio Project completed during the Spring semester 2010.  The project is design for a Fashion Museum in Tokyo, Japan.  Guided by studio instructors Elena Manferdini, Marcelo Spina, and Tom Wiscombe, our studio was thrown into an intensive month long scripting workshop.  After said workshop, we were encouraged to extrapolate and build from our venerable bank of scripting experiments adding consideration for program, context, and performance.  A crisp, patterned, and prism-like exterior shell encases a sinuous structural and circulation network, which inturn supports more focused plastic interior volumes. These interior volumes acts as incubators for various exhibition displays and archived exhibits.  The liminal spaces between shell and plastic volume are more open plan showroom-style spaces, often open to above, in a more atrium like condition.  The corner condition and extremely small footprint of the site were limiting factors, and forced the project's verticality.  The guised and patterned transparent exterior shell provides glimpses into the interior, and the luminescent quality of the mass projects interest out towards the bustling street of Omotesando.  Passers by should feel teased, curiosities heightened by partial or distorted exposure of the exhibition galleries and couture runways.  The Museum is not only meant to archive the past fashion exploits of the 20th Century, but to be a beacon and a catalyst for the many satellite fashion houses in the famous Shibuya-Ku fashion district. 

Filed under  //   Architecture   Dave Bantz   Design   SCIARC   Scripting   fashion   manferdini   museum   spina   tokyo   wiscombe  

New Film On Segal in San Diego

Segal-525x525
Jonathan Segal and Jeffrey Durkin ontop of the Q

This is a new building in Little Italy in San Diego. A documentary about a new way to build sustainable cities by architect/developer Jonathan Segal FAIA that was on view at the Museum of Contemporary Art La Jolla.  I've always kept my eye on Segal because I like his simple approach to design.  At SCIARC we struggle for a new way to design and labor over projects the strive for innovative performance and form, but Segal is from a different school of thought entirely.  He's found a way to create decent architecture and make some money at the same time.  The show was called Mix 9 and the film on Segal was created by Breadtruck Films. 

Link to some of the film on VIMEO: http://vimeo.com/5371552

The_q_dusk

Filed under  //   Architecture   Dave Bantz   Design   Development   Film   Jonathan Segal  

2GBX-Studio Screen Grab

Just thought I'd post a quick iPhone shot of an early rendering I was working on for my studio project this past Spring. I can't believe school starts up again so soon!

Filed under  //   Dave Bantz   fashion   museum   sciarc   studio   tokyo